This document discusses trends in media, technology, and consumer attention. It notes that the average person's day is fragmented into 120 15-minute periods of attention across various activities like work, commuting, TV, and social media. Emerging technologies like virtual reality and the "internet of things" will further divide attention. The number of media and tech companies serving the next 4 billion users will increase as more offer specialized services across areas like messaging, content, commerce, connectivity and more. The future will see more independent players in each layer and the rise of new attention-grabbing formats, quantified data about humans and the world, and fan-created content dwarfing professional content.
4. OTHER NIGHTTIME
ACTIVITIES
SLEEP
MULTITASKED TV,
DIGITAL AND
OTHER MEDIA
MULTITASKED WORK
WITH MEDIA
FOCUSED
WORK
MULTITASKED
AUDIO AND OTHER
PASSIVE MEDIA
COMMUTING, MEALS,
OTHER DAYTIME
DEDICATED TV
8HOURS
2HOURS
3HOURS
7HOURS
5HOURS
3HOURS
1HOUR
1HOUR
30HOURSINA24HOURDAY
REALITY OF A TYPICAL PERSON
IN THE U.S. AVERAGE DAY
5. ATTENTION15MINUTESATATIME
SLEEP
FOCUSED WORK
MULTITASKED WORK
WITH MEDIA
!
COMMUTING, MEALS,
OTHER DAYTIME
!
DEDICATED TV
MULTI-TASKED TV, DIGITAL
AND OTHER MEDIA
!
MULTI-TASKED AUDIO AND
OTHER PASSIVE MEDIA
!
OTHER NIGHTTIME ACTIVITIES
A TYPICAL 30 HOUR DAY: 120 15 MIN. MOMENTS
22. WHAT’SNEXT?
INDEPENDENT PLAYERS IN EACH LAYER
MOBILE/VIDEO MESSAGING
VIDEO CONTENT
INTERNET OF THINGS
SEARCH
MARKETPLACE
DELIVERY SERVICE/ON-DEMAND
CONNECTIVITY
OS
HARDWARE
PAYMENT
STORAGE
ADS/TECH
BUSINESS INTELLIGENCE/BIG DATA